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Gridspech

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Devlog

  • Aug 2024 update
    August 27, 2024 by krackocloud
    1
    8 months later! Decided on a whim to do some level culling and a few level reworks. As some time has passed I feel a bit pickier about my puzzle designs, so I figured I'd streamline things just a bit... Continue reading
  • postmortem
    February 19, 2023 by krackocloud
    5
    This is a retrospective one month after release. Actually, that might be too soon to call this a postmortem... eh, anyway I'm just here to talk about Gridspech. Design reservations I'm very proud of t... Continue reading
  • Gridspech is done!
    January 10, 2023 by krackocloud
    Thanks to everyone who playtested the game throughout its development! I'm sure there'll be bug fixes and tweaks, but today was my arbitrary deadline so I could have some closure on this project. Post... Continue reading
  • Puzzle design thoughts
    December 14, 2022 by krackocloud
    3
    With Gridspech wrapping up soon, here's some amateur thoughts on Witnesslike design philosophies for fun. I might make a few more posts down the road. Rule communication vs rule experimentation A cent... Continue reading
  • Wrapping up development
    December 02, 2022 by krackocloud
    1
    At some point, you just gotta take your hands off, put your foot down, and say... it's done! I'm hoping to mark Gridspech as "released" sometime this month or next. I started this project back in 2020... Continue reading
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